Visualize how your game mechanics connect through resource flows. See which mechanics produce resources that other mechanics consume.
Visualize your game system as an interactive network. Drag nodes around to explore connections between mechanics and resources.
Edit dropdown values like in spreadsheets. Select a dropdown type, edit all values at once, add new ones, remove unwanted ones, and save changes. Use Ctrl+Enter to save quickly or Escape to cancel.
Your main workspace for creating and managing game mechanics. Add mechanics with systems, locations, and progression settings. Create resource columns to define how each mechanic interacts with game resources (Cost, Benefit, or variations with dice). Smart dropdowns allow new values for Systems/Mechanics/Locations with alphabetical sorting. Duplicate prevention ensures unique System+Mechanic+Location combinations. Use the Settings tab to bulk edit all dropdown values with spreadsheet-style editing.
Analyze resource flows in your game system. View which mechanics generate resources (Sources +), consume them (Drains -), or require them as prerequisites (Requirements β οΈ). Smart splitting logic shows mixed Cost/Benefit mechanics in both appropriate columns with correct symbols. Dynamically shows a third Requirements column when mechanics have dependency relationships. Features clear visual symbols: + for production, - for consumption, β οΈ for prerequisites, with full dice notation support (+π², -π², Β±, etc.).
Visualize dependency chains showing how mechanics connect through resource flows. See producers β resources β consumers with balance analysis warnings for potential design issues like resource dead-ends or infinite production.
Get an overview of all your game systems and their mechanics. See how mechanics are distributed across different systems (Economy, Combat, Magic, etc.) and locations. Useful for ensuring balanced content distribution.
Visualize your game's core loop with 4 mechanic types: Core (essential gameplay), Progression (advancement), Meta (balancing), and Monetization (revenue). Displayed in a 2x2 grid layout. Features comprehensive Resource Flow Analysis showing all 16 possible combinations between mechanic types. Visual flow diagrams with animated arrows (β‘οΈ) display Producer β Consumer relationships with color-coded boxes and gradient backgrounds. Each mechanic shows dice symbols (+π², -π²) when probability is involved.
Interactive network visualization with advanced graph layouts. Mechanics appear as rectangles, resources as ellipses, with arrows showing production/consumption relationships. Features multiple layout algorithms (Auto Layout, Hierarchical, Force Atlas), resource filtering with automatic layout triggers, drag-and-drop positioning, and export capabilities. Dice symbols (π²) indicate probabilistic resource flows. All resources are auto-selected by default. Perfect for exploring complex system interdependencies and finding optimization opportunities.
Configure your project settings, export/import your work as CSV files, and access comprehensive documentation. Features powerful spreadsheet-style dropdown editing - select any dropdown type (Systems, Mechanics, Locations, Mechanic Types, Resources) to bulk edit, rename, add, or remove values. Use Ctrl+Enter to save changes quickly or Escape to cancel. All changes update across your entire project instantly.
Game System Designer
Β© 2025 Noor Games. All rights reserved.
Author: Narek Aghekyan
This tool is provided free for use by the game development community. You are free to use, copy, modify, and distribute this software for any purpose, including commercial projects.
Attribution Requirement: When using, copying, extending, or redistributing this tool, you must provide appropriate credit to the original intellectual property owner, Noor Games, and acknowledge the author, Narek Aghekyan.
This software is provided "as is" without warranty of any kind. Use at your own discretion.